home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
gunsmoke.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-04-04
|
21KB
|
497 lines
/***************************************************************************
GUNSMOKE
========
Driver provided by Paul Leaman
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
READ_HANDLER( gunsmoke_bankedrom_r );
extern void gunsmoke_init_machine(void);
extern unsigned char *gunsmoke_bg_scrollx;
extern unsigned char *gunsmoke_bg_scrolly;
WRITE_HANDLER( gunsmoke_c804_w ); /* in vidhrdw/c1943.c */
WRITE_HANDLER( gunsmoke_d806_w ); /* in vidhrdw/c1943.c */
void gunsmoke_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void gunsmoke_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int gunsmoke_vh_start(void);
void gunsmoke_vh_stop(void);
static READ_HANDLER( gunsmoke_unknown_r )
{
static int gunsmoke_fixed_data[]={ 0xff, 0x00, 0x00 };
/*
The routine at 0x0e69 tries to read data starting at 0xc4c9.
If this value is zero, it interprets the next two bytes as a
jump address.
This was resulting in a reboot which happens at the end of level 3
if you go too far to the right of the screen when fighting the level boss.
A non-zero for the first byte seems to be harmless (although it may not be
the correct behaviour).
This could be some devious protection or it could be a bug in the
arcade game. It's hard to tell without pulling the code apart.
*/
return gunsmoke_fixed_data[offset];
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xc000, 0xc000, input_port_0_r },
{ 0xc001, 0xc001, input_port_1_r },
{ 0xc002, 0xc002, input_port_2_r },
{ 0xc003, 0xc003, input_port_3_r },
{ 0xc004, 0xc004, input_port_4_r },
{ 0xc4c9, 0xc4cb, gunsmoke_unknown_r },
{ 0xd000, 0xd3ff, videoram_r },
{ 0xd400, 0xd7ff, colorram_r },
{ 0xe000, 0xffff, MRA_RAM }, /* Work + sprite RAM */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc800, 0xc800, soundlatch_w },
{ 0xc804, 0xc804, gunsmoke_c804_w }, /* ROM bank switch, screen flip */
{ 0xc806, 0xc806, MWA_NOP }, /* Watchdog ?? */
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xd801, MWA_RAM, &gunsmoke_bg_scrolly },
{ 0xd802, 0xd802, MWA_RAM, &gunsmoke_bg_scrollx },
{ 0xd806, 0xd806, gunsmoke_d806_w }, /* sprites and bg enable */
{ 0xe000, 0xefff, MWA_RAM },
{ 0xf000, 0xffff, MWA_RAM, &spriteram, &spriteram_size },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xc800, 0xc800, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xdfff, MWA_RAM },
{ 0xe000, 0xe000, YM2203_control_port_0_w },
{ 0xe001, 0xe001, YM2203_write_port_0_w },
{ 0xe002, 0xe002, YM2203_control_port_1_w },
{ 0xe003, 0xe003, YM2203_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( gunsmoke )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x03, "30k, 100k & every 100k")
PORT_DIPSETTING( 0x02, "30k, 80k & every 80k" )
PORT_DIPSETTING( 0x01, "30k & 100K only")
PORT_DIPSETTING( 0x00, "30k, 100k & every 150k" )
PORT_DIPNAME( 0x04, 0x04, "Demonstration" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ))
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ))
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x20, "Easy" )
PORT_DIPSETTING( 0x30, "Normal" )
PORT_DIPSETTING( 0x10, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x40, 0x40, "Freeze" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ))
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ))
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ))
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ))
PORT_DIPSETTING( 0x40, DEF_STR( Yes ))
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ))
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
2048, /* 2048 sprites */
4, /* 4 bits per pixel */
{ 2048*64*8+4, 2048*64*8+0, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
32,32, /* 32*32 tiles */
512, /* 512 tiles */
4, /* 4 bits per pixel */
{ 512*256*8+4, 512*256*8+0, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
64*8+0, 64*8+1, 64*8+2, 64*8+3, 65*8+0, 65*8+1, 65*8+2, 65*8+3,
128*8+0, 128*8+1, 128*8+2, 128*8+3, 129*8+0, 129*8+1, 129*8+2, 129*8+3,
192*8+0, 192*8+1, 192*8+2, 192*8+3, 193*8+0, 193*8+1, 193*8+2, 193*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16,
24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 },
256*8 /* every tile takes 256 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 32 },
{ REGION_GFX2, 0, &tilelayout, 32*4, 16 }, /* Tiles */
{ REGION_GFX3, 0, &spritelayout, 32*4+16*16, 16 }, /* Sprites */
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz (?) */
{ YM2203_VOL(14,22), YM2203_VOL(14,22) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_gunsmoke =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz (?) */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000, /* 3 Mhz (?) */
sound_readmem,sound_writemem,0,0,
interrupt,4
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256,32*4+16*16+16*16,
gunsmoke_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
gunsmoke_vh_start,
gunsmoke_vh_stop,
gunsmoke_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( gunsmoke )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 2*64k for code */
ROM_LOAD( "09n_gs03.bin", 0x00000, 0x8000, 0x40a06cef ) /* Code 0000-7fff */
ROM_LOAD( "10n_gs04.bin", 0x10000, 0x8000, 0x8d4b423f ) /* Paged code */
ROM_LOAD( "12n_gs05.bin", 0x18000, 0x8000, 0x2b5667fb ) /* Paged code */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "14h_gs02.bin", 0x00000, 0x8000, 0xcd7a2c38 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "11f_gs01.bin", 0x00000, 0x4000, 0xb61ece9b ) /* Characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "06c_gs13.bin", 0x00000, 0x8000, 0xf6769fc5 ) /* 32x32 tiles planes 2-3 */
ROM_LOAD( "05c_gs12.bin", 0x08000, 0x8000, 0xd997b78c )
ROM_LOAD( "04c_gs11.bin", 0x10000, 0x8000, 0x125ba58e )
ROM_LOAD( "02c_gs10.bin", 0x18000, 0x8000, 0xf469c13c )
ROM_LOAD( "06a_gs09.bin", 0x20000, 0x8000, 0x539f182d ) /* 32x32 tiles planes 0-1 */
ROM_LOAD( "05a_gs08.bin", 0x28000, 0x8000, 0xe87e526d )
ROM_LOAD( "04a_gs07.bin", 0x30000, 0x8000, 0x4382c0d2 )
ROM_LOAD( "02a_gs06.bin", 0x38000, 0x8000, 0x4cafe7a6 )
ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "06n_gs22.bin", 0x00000, 0x8000, 0xdc9c508c ) /* Sprites planes 2-3 */
ROM_LOAD( "04n_gs21.bin", 0x08000, 0x8000, 0x68883749 ) /* Sprites planes 2-3 */
ROM_LOAD( "03n_gs20.bin", 0x10000, 0x8000, 0x0be932ed ) /* Sprites planes 2-3 */
ROM_LOAD( "01n_gs19.bin", 0x18000, 0x8000, 0x63072f93 ) /* Sprites planes 2-3 */
ROM_LOAD( "06l_gs18.bin", 0x20000, 0x8000, 0xf69a3c7c ) /* Sprites planes 0-1 */
ROM_LOAD( "04l_gs17.bin", 0x28000, 0x8000, 0x4e98562a ) /* Sprites planes 0-1 */
ROM_LOAD( "03l_gs16.bin", 0x30000, 0x8000, 0x0d99c3b3 ) /* Sprites planes 0-1 */
ROM_LOAD( "01l_gs15.bin", 0x38000, 0x8000, 0x7f14270e ) /* Sprites planes 0-1 */
ROM_REGION( 0x8000, REGION_GFX4 ) /* background tilemaps */
ROM_LOAD( "11c_gs14.bin", 0x00000, 0x8000, 0x0af4f7eb )
ROM_REGION( 0x0800, REGION_PROMS )
ROM_LOAD( "03b_g-01.bin", 0x0000, 0x0100, 0x02f55589 ) /* red component */
ROM_LOAD( "04b_g-02.bin", 0x0100, 0x0100, 0xe1e36dd9 ) /* green component */
ROM_LOAD( "05b_g-03.bin", 0x0200, 0x0100, 0x989399c0 ) /* blue component */
ROM_LOAD( "09d_g-04.bin", 0x0300, 0x0100, 0x906612b5 ) /* char lookup table */
ROM_LOAD( "14a_g-06.bin", 0x0400, 0x0100, 0x4a9da18b ) /* tile lookup table */
ROM_LOAD( "15a_g-07.bin", 0x0500, 0x0100, 0xcb9394fc ) /* tile palette bank */
ROM_LOAD( "09f_g-09.bin", 0x0600, 0x0100, 0x3cee181e ) /* sprite lookup table */
ROM_LOAD( "08f_g-08.bin", 0x0700, 0x0100, 0xef91cdd2 ) /* sprite palette bank */
ROM_END
ROM_START( gunsmrom )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 2*64k for code */
ROM_LOAD( "9n_gs03.bin", 0x00000, 0x8000, 0x592f211b ) /* Code 0000-7fff */
ROM_LOAD( "10n_gs04.bin", 0x10000, 0x8000, 0x8d4b423f ) /* Paged code */
ROM_LOAD( "12n_gs05.bin", 0x18000, 0x8000, 0x2b5667fb ) /* Paged code */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "14h_gs02.bin", 0x00000, 0x8000, 0xcd7a2c38 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "11f_gs01.bin", 0x00000, 0x4000, 0xb61ece9b ) /* Characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "06c_gs13.bin", 0x00000, 0x8000, 0xf6769fc5 ) /* 32x32 tiles planes 2-3 */
ROM_LOAD( "05c_gs12.bin", 0x08000, 0x8000, 0xd997b78c )
ROM_LOAD( "04c_gs11.bin", 0x10000, 0x8000, 0x125ba58e )
ROM_LOAD( "02c_gs10.bin", 0x18000, 0x8000, 0xf469c13c )
ROM_LOAD( "06a_gs09.bin", 0x20000, 0x8000, 0x539f182d ) /* 32x32 tiles planes 0-1 */
ROM_LOAD( "05a_gs08.bin", 0x28000, 0x8000, 0xe87e526d )
ROM_LOAD( "04a_gs07.bin", 0x30000, 0x8000, 0x4382c0d2 )
ROM_LOAD( "02a_gs06.bin", 0x38000, 0x8000, 0x4cafe7a6 )
ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "06n_gs22.bin", 0x00000, 0x8000, 0xdc9c508c ) /* Sprites planes 2-3 */
ROM_LOAD( "04n_gs21.bin", 0x08000, 0x8000, 0x68883749 ) /* Sprites planes 2-3 */
ROM_LOAD( "03n_gs20.bin", 0x10000, 0x8000, 0x0be932ed ) /* Sprites planes 2-3 */
ROM_LOAD( "01n_gs19.bin", 0x18000, 0x8000, 0x63072f93 ) /* Sprites planes 2-3 */
ROM_LOAD( "06l_gs18.bin", 0x20000, 0x8000, 0xf69a3c7c ) /* Sprites planes 0-1 */
ROM_LOAD( "04l_gs17.bin", 0x28000, 0x8000, 0x4e98562a ) /* Sprites planes 0-1 */
ROM_LOAD( "03l_gs16.bin", 0x30000, 0x8000, 0x0d99c3b3 ) /* Sprites planes 0-1 */
ROM_LOAD( "01l_gs15.bin", 0x38000, 0x8000, 0x7f14270e ) /* Sprites planes 0-1 */
ROM_REGION( 0x8000, REGION_GFX4 ) /* background tilemaps */
ROM_LOAD( "11c_gs14.bin", 0x00000, 0x8000, 0x0af4f7eb )
ROM_REGION( 0x0800, REGION_PROMS )
ROM_LOAD( "03b_g-01.bin", 0x0000, 0x0100, 0x02f55589 ) /* red component */
ROM_LOAD( "04b_g-02.bin", 0x0100, 0x0100, 0xe1e36dd9 ) /* green component */
ROM_LOAD( "05b_g-03.bin", 0x0200, 0x0100, 0x989399c0 ) /* blue component */
ROM_LOAD( "09d_g-04.bin", 0x0300, 0x0100, 0x906612b5 ) /* char lookup table */
ROM_LOAD( "14a_g-06.bin", 0x0400, 0x0100, 0x4a9da18b ) /* tile lookup table */
ROM_LOAD( "15a_g-07.bin", 0x0500, 0x0100, 0xcb9394fc ) /* tile palette bank */
ROM_LOAD( "09f_g-09.bin", 0x0600, 0x0100, 0x3cee181e ) /* sprite lookup table */
ROM_LOAD( "08f_g-08.bin", 0x0700, 0x0100, 0xef91cdd2 ) /* sprite palette bank */
ROM_END
ROM_START( gunsmokj )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 2*64k for code */
ROM_LOAD( "gs03_9n.rom", 0x00000, 0x8000, 0xb56b5df6 ) /* Code 0000-7fff */
ROM_LOAD( "10n_gs04.bin", 0x10000, 0x8000, 0x8d4b423f ) /* Paged code */
ROM_LOAD( "12n_gs05.bin", 0x18000, 0x8000, 0x2b5667fb ) /* Paged code */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "14h_gs02.bin", 0x00000, 0x8000, 0xcd7a2c38 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "11f_gs01.bin", 0x00000, 0x4000, 0xb61ece9b ) /* Characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "06c_gs13.bin", 0x00000, 0x8000, 0xf6769fc5 ) /* 32x32 tiles planes 2-3 */
ROM_LOAD( "05c_gs12.bin", 0x08000, 0x8000, 0xd997b78c )
ROM_LOAD( "04c_gs11.bin", 0x10000, 0x8000, 0x125ba58e )
ROM_LOAD( "02c_gs10.bin", 0x18000, 0x8000, 0xf469c13c )
ROM_LOAD( "06a_gs09.bin", 0x20000, 0x8000, 0x539f182d ) /* 32x32 tiles planes 0-1 */
ROM_LOAD( "05a_gs08.bin", 0x28000, 0x8000, 0xe87e526d )
ROM_LOAD( "04a_gs07.bin", 0x30000, 0x8000, 0x4382c0d2 )
ROM_LOAD( "02a_gs06.bin", 0x38000, 0x8000, 0x4cafe7a6 )
ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "06n_gs22.bin", 0x00000, 0x8000, 0xdc9c508c ) /* Sprites planes 2-3 */
ROM_LOAD( "04n_gs21.bin", 0x08000, 0x8000, 0x68883749 ) /* Sprites planes 2-3 */
ROM_LOAD( "03n_gs20.bin", 0x10000, 0x8000, 0x0be932ed ) /* Sprites planes 2-3 */
ROM_LOAD( "01n_gs19.bin", 0x18000, 0x8000, 0x63072f93 ) /* Sprites planes 2-3 */
ROM_LOAD( "06l_gs18.bin", 0x20000, 0x8000, 0xf69a3c7c ) /* Sprites planes 0-1 */
ROM_LOAD( "04l_gs17.bin", 0x28000, 0x8000, 0x4e98562a ) /* Sprites planes 0-1 */
ROM_LOAD( "03l_gs16.bin", 0x30000, 0x8000, 0x0d99c3b3 ) /* Sprites planes 0-1 */
ROM_LOAD( "01l_gs15.bin", 0x38000, 0x8000, 0x7f14270e ) /* Sprites planes 0-1 */
ROM_REGION( 0x8000, REGION_GFX4 ) /* background tilemaps */
ROM_LOAD( "11c_gs14.bin", 0x00000, 0x8000, 0x0af4f7eb )
ROM_REGION( 0x0800, REGION_PROMS )
ROM_LOAD( "03b_g-01.bin", 0x0000, 0x0100, 0x02f55589 ) /* red component */
ROM_LOAD( "04b_g-02.bin", 0x0100, 0x0100, 0xe1e36dd9 ) /* green component */
ROM_LOAD( "05b_g-03.bin", 0x0200, 0x0100, 0x989399c0 ) /* blue component */
ROM_LOAD( "09d_g-04.bin", 0x0300, 0x0100, 0x906612b5 ) /* char lookup table */
ROM_LOAD( "14a_g-06.bin", 0x0400, 0x0100, 0x4a9da18b ) /* tile lookup table */
ROM_LOAD( "15a_g-07.bin", 0x0500, 0x0100, 0xcb9394fc ) /* tile palette bank */
ROM_LOAD( "09f_g-09.bin", 0x0600, 0x0100, 0x3cee181e ) /* sprite lookup table */
ROM_LOAD( "08f_g-08.bin", 0x0700, 0x0100, 0xef91cdd2 ) /* sprite palette bank */
ROM_END
ROM_START( gunsmoka )
ROM_REGION( 0x20000, REGION_CPU1 ) /* 2*64k for code */
ROM_LOAD( "gs03.9n", 0x00000, 0x8000, 0x51dc3f76 ) /* Code 0000-7fff */
ROM_LOAD( "gs04.10n", 0x10000, 0x8000, 0x5ecf31b8 ) /* Paged code */
ROM_LOAD( "gs05.12n", 0x18000, 0x8000, 0x1c9aca13 ) /* Paged code */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "14h_gs02.bin", 0x00000, 0x8000, 0xcd7a2c38 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "11f_gs01.bin", 0x00000, 0x4000, 0xb61ece9b ) /* Characters */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "06c_gs13.bin", 0x00000, 0x8000, 0xf6769fc5 ) /* 32x32 tiles planes 2-3 */
ROM_LOAD( "05c_gs12.bin", 0x08000, 0x8000, 0xd997b78c )
ROM_LOAD( "04c_gs11.bin", 0x10000, 0x8000, 0x125ba58e )
ROM_LOAD( "02c_gs10.bin", 0x18000, 0x8000, 0xf469c13c )
ROM_LOAD( "06a_gs09.bin", 0x20000, 0x8000, 0x539f182d ) /* 32x32 tiles planes 0-1 */
ROM_LOAD( "05a_gs08.bin", 0x28000, 0x8000, 0xe87e526d )
ROM_LOAD( "04a_gs07.bin", 0x30000, 0x8000, 0x4382c0d2 )
ROM_LOAD( "02a_gs06.bin", 0x38000, 0x8000, 0x4cafe7a6 )
ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "06n_gs22.bin", 0x00000, 0x8000, 0xdc9c508c ) /* Sprites planes 2-3 */
ROM_LOAD( "04n_gs21.bin", 0x08000, 0x8000, 0x68883749 ) /* Sprites planes 2-3 */
ROM_LOAD( "03n_gs20.bin", 0x10000, 0x8000, 0x0be932ed ) /* Sprites planes 2-3 */
ROM_LOAD( "01n_gs19.bin", 0x18000, 0x8000, 0x63072f93 ) /* Sprites planes 2-3 */
ROM_LOAD( "06l_gs18.bin", 0x20000, 0x8000, 0xf69a3c7c ) /* Sprites planes 0-1 */
ROM_LOAD( "04l_gs17.bin", 0x28000, 0x8000, 0x4e98562a ) /* Sprites planes 0-1 */
ROM_LOAD( "03l_gs16.bin", 0x30000, 0x8000, 0x0d99c3b3 ) /* Sprites planes 0-1 */
ROM_LOAD( "01l_gs15.bin", 0x38000, 0x8000, 0x7f14270e ) /* Sprites planes 0-1 */
ROM_REGION( 0x8000, REGION_GFX4 ) /* background tilemaps */
ROM_LOAD( "11c_gs14.bin", 0x00000, 0x8000, 0x0af4f7eb )
ROM_REGION( 0x0800, REGION_PROMS )
ROM_LOAD( "03b_g-01.bin", 0x0000, 0x0100, 0x02f55589 ) /* red component */
ROM_LOAD( "04b_g-02.bin", 0x0100, 0x0100, 0xe1e36dd9 ) /* green component */
ROM_LOAD( "05b_g-03.bin", 0x0200, 0x0100, 0x989399c0 ) /* blue component */
ROM_LOAD( "09d_g-04.bin", 0x0300, 0x0100, 0x906612b5 ) /* char lookup table */
ROM_LOAD( "14a_g-06.bin", 0x0400, 0x0100, 0x4a9da18b ) /* tile lookup table */
ROM_LOAD( "15a_g-07.bin", 0x0500, 0x0100, 0xcb9394fc ) /* tile palette bank */
ROM_LOAD( "09f_g-09.bin", 0x0600, 0x0100, 0x3cee181e ) /* sprite lookup table */
ROM_LOAD( "08f_g-08.bin", 0x0700, 0x0100, 0xef91cdd2 ) /* sprite palette bank */
ROM_END
/*
All the sets are almost identical apart from gunsmoka which is quite
different: the levels are in a different order, and the "Demonstration" dip
switch has no effect.
*/
GAMEX( 1985, gunsmoke, 0, gunsmoke, gunsmoke, 0, ROT270, "Capcom", "Gun.Smoke (World)", GAME_NO_COCKTAIL )
GAMEX( 1985, gunsmrom, gunsmoke, gunsmoke, gunsmoke, 0, ROT270, "Capcom (Romstar license)", "Gun.Smoke (US set 1)", GAME_NO_COCKTAIL )
GAMEX( 1986, gunsmoka, gunsmoke, gunsmoke, gunsmoke, 0, ROT270, "Capcom", "Gun.Smoke (US set 2)", GAME_NO_COCKTAIL )
GAMEX( 1985, gunsmokj, gunsmoke, gunsmoke, gunsmoke, 0, ROT270, "Capcom", "Gun.Smoke (Japan)", GAME_NO_COCKTAIL )